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abort(138) at jsStackTrace Error

Discussion in 'WebGL' started by chubbycal, Jul 8, 2017.

  1. chubbycal

    chubbycal

    Joined:
    Jul 8, 2017
    Posts:
    2
    Having some trouble with a WebGL game, I can't seem to get it to work in Chrome, Safari or Firefox - not exactly a wizz at this.

    I'll add a couple of screenshots, would greatly appreciate any help!
     

    Attached Files:

  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,091
    What does your script do? Can you try to narrow down the problem to a specific function?
     
  3. chubbycal

    chubbycal

    Joined:
    Jul 8, 2017
    Posts:
    2
    Hi Marco, please forgive my ignorance but I'm not quite sure what you mean by this, as I'm running multiple scripts..

    - like I said I'm a bit of a noob at this.

    Cheers
     
  4. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,091
    looking at the callstack, it's crashing inside Cillision.Start. Could you add some Debug.Log() to know which function your script is calling when crashing? (look at the browser console log)