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Balancing Resources in Survival Games

Discussion in 'Game Design' started by Withered, Jul 17, 2017.

  1. Withered

    Withered

    Joined:
    Aug 10, 2015
    Posts:
    11
    Hey everyone,

    I’m currently working on my bachelor thesis titled „Balancing Resource Management in First-Person Survival Games – A case study of Dark Side of the Moon”.

    Dark Side of the Moon is a Sci-Fi Survival Game hat my team and I produced at university last semester. My roles were lead artist/art director & Game Design.

    My bachelor thesis is based on the analytical and psychological aspects of balancing and the flow theory. I’m looking for anyone who has designed survival games so far or created spreadsheets for e.g. food item count & hunger curve balancing.

    I’d be grateful for any replies,

    Best,

    Marlis
     
    BrandyStarbrite likes this.
  2. LMan

    LMan

    Joined:
    Jun 1, 2013
    Posts:
    413
    I'm so sorry to see that nobody has replied yet, I thought this sounded very interesting.

    @Withered -Do you have any examples or theories you could share?
     
  3. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    13,913
    I've created spreadsheets for just about everything. What exactly are you looking for?