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Video Unity Recorder update

Discussion in 'Audio & Video' started by ans_unity, Dec 19, 2017.

  1. ans_unity

    ans_unity

    Unity Technologies

    Joined:
    Oct 12, 2017
    Posts:
    26
    Hi everyone,

    We are making an important update to the Unity Recorder available in the Asset Store.

    This second release has a lot of useful features that we hope you will love:

    - Dedicated recorder window
    - Timeline triggerable recording sessions
    - Image sequences: JPG, PNG, GIF, OpenEXR
    - Video files: WebM, H.264 (Windows only)
    - Animation clips
    - Sound with Unity for 2017.3 or later.
    - 360 degree images/video capture for 2018.1 or later

    Let us know if you have any comments or questions.

    Keep on creating!
     
  2. JohnGate

    JohnGate

    Joined:
    Oct 22, 2013
    Posts:
    536
    What about video files for MacOs?
     
    teexiii likes this.
  3. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
    Posts:
    687
    png ,gif format capturing system only working mp4 and png sequence is not working
     
  4. jasonm_unity3d

    jasonm_unity3d

    Unity Technologies

    Joined:
    Mar 2, 2017
    Posts:
    13
    I just fetched from the asset store v0.2 of the recorder and using unity 2017.1 and 2017.3, tried all the recorders and they worked fine.
    Which hints at a project specific problem. any chance you can make a tiny project that reproduces the issue and post it as a bug on the git hub project? here is the link:

    https://github.com/Unity-Technologies/GenericFrameRecorder/issues

    thank you,
    -J
     
  5. seamon67

    seamon67

    Joined:
    Jan 30, 2016
    Posts:
    3
    Is it possible to trigger a video recording on a standalone build?
     
  6. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    2,985
    Im facing a strange issue as well.

    I'm trying to do something for the Neon Competition, but for some reason - my scene (and only this scene) won't record UI Elements.

    I create a new scene - works fine. But something about this scene I just don't get it. Is there something I should be doing that I'm obviously just missing?
     
  7. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
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    2,985
    Finally found a workaround after hours... Not sure if it's what I'm supposed to do though.
    But I had to change the Canvas to Screen Space - Camera for it to work.
     
  8. jdscogin

    jdscogin

    Joined:
    Oct 26, 2014
    Posts:
    58
    Running 2017.2.0f3 and it works better. Makes MP4 which is great. The video is pixelated. Pretty smooth for a few seconds then kind of stops, gets pixelated, then fades into smooth again. Maybe too much on the screen? (can't upload an mp4 file)
     
  9. tcmeric

    tcmeric

    Joined:
    Dec 21, 2016
    Posts:
    46
    Any support for mobile for the new recorder asset? I am looking to do screen recordings and then save to the native devices video roll.
     
  10. georgeq

    georgeq

    Joined:
    Mar 5, 2014
    Posts:
    158
    I'm trying to record a video on Unity 2017.3.0f3 with the following settings:

    Recorder.png

    But the recording stop just after it starts with the following errors:

    recordererror.png

    this only happens when I "Collection Method" is set to "Screen" and "Output format" is set to "MP4".
     
  11. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
    Posts:
    687
    video is working now for me
     
  12. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    24
    Whatever settings i use, recorder cant record anything and outputs only empty black screenshots and videos. Anyone else have this issue?

    Edited: I think this issue is related to scriptable render pipelines. Recorder dont support them.
     
    Last edited: Jan 2, 2018
  13. jasonm_unity3d

    jasonm_unity3d

    Unity Technologies

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    Mar 2, 2017
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    At the moment, not officially. but certain recorders may work, but none have actually been tested. for example, utj/mp4 on windows might work.

    But it's for certain something that will come. Just no ETA at the moment .
     
  14. jasonm_unity3d

    jasonm_unity3d

    Unity Technologies

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    Mar 2, 2017
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    Movie recording is yet supported for mobile platforms. Will eventually come, but that a ways away yet.
     
  15. jasonm_unity3d

    jasonm_unity3d

    Unity Technologies

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    Mar 2, 2017
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    If you use an other type of collection method, but keep Unity/Movie/mp4 you do not get the error?

    if you select "assets" as the destination root path, instead of "absolute", do you still get the error?
     
  16. jasonm_unity3d

    jasonm_unity3d

    Unity Technologies

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    Mar 2, 2017
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    that is limitation with the current mp4 recorder: not being able to manually set bitrate.
    What resolution where you recording at?
     
  17. jasonm_unity3d

    jasonm_unity3d

    Unity Technologies

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    Mar 2, 2017
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    hum, I'll investigate that further. thanks for the heads up.
    If that is a limitation that I can't get around, I'll at least detect it and output a warning with a hint as to how to resolve it.
     
    N1warhead likes this.
  18. jasonm_unity3d

    jasonm_unity3d

    Unity Technologies

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    Mar 2, 2017
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    I have not tested it against SRP, I'll check it out and see what can be done.

    thanks for the report
     
  19. K0n0

    K0n0

    Joined:
    Oct 29, 2014
    Posts:
    18
    Hi,

    Running Recorder on 2017.3.03f produces the following error:

    2018-01-05 23_43_32-.png

    2018-01-05 23_43_52-Unity 2017.3.0f3.png

    An empty mp4 file is written to the chosen location.

    Output setting of x1080p_FHD and lower does work, anything higher produces the error.

    Would be happy to try suggested settings.

    Cheers

    ps. In case anyone's wondering; tint caused by Flux.
     
  20. EMOTION-THEORY

    EMOTION-THEORY

    Joined:
    Jul 16, 2013
    Posts:
    62
    How would you initiate recording from your own scripts? I couldn't figure out how.

    I'd like to proc an animation in my game, and exactly when I do, I want to call BeginRecording.

    How would I do this? Right now I need to physically click the button in the editor window with my mouse and it's not a great solution.

    Any help is appreciated :')
     
  21. Rithy-Jim

    Rithy-Jim

    Joined:
    Nov 10, 2012
    Posts:
    18
    ReplayKit support for screen recording on iOS mobile. And how about Android mobile? Any suggestion? I need to record on Android device and save to gallery. Thank in advance.
     
  22. RamSteelwood

    RamSteelwood

    Joined:
    Mar 6, 2013
    Posts:
    16
    Hi,
    Just gave the latest version of this a quick test, running my project on Unity 2017.3
    It seemed to record video nice enough, but I noticed a couple of little irritations I thought I'd mention.
    The main one is that it seems to re-import the asset every time i open the project and each time i press play in the editor - I'll get an 'importing package' message pop up then a 'Hold on - importing small assets' message each time. Is this normal?
    Other than that - it doesn't remember the input settings between sessions, which would be nice (seems to remember outputs). The ability to save your own little 'presets' would be nice as the asset develops.
    Another request would be to be able to stop the recording, without exiting play. That would just make it a bit more friendly to use for recording little snippets of gameplay without having to restart each time.

    Still, I don't want to sound too negative... of the different assets and methods I've tried to record game footage from in the editor, this seems to be the best and easiest by far.
     
    ans_unity likes this.
  23. ans_unity

    ans_unity

    Unity Technologies

    Joined:
    Oct 12, 2017
    Posts:
    26
    Thank you all for the comments, the recorder is still in beta and your feedback is extremely valuable. We are working at improving the UX, removing bugs and other tweaks. Please keep posting on the forum, we are listening. :)
     
    RamSteelwood and K0n0 like this.
  24. peterahou

    peterahou

    Joined:
    May 19, 2015
    Posts:
    37
    Cross-platform mobile support is really all I need, so +1 on that feature.

    If anyone's looking for a mobile solution right now, I can recommend iVidCapPro on iOS. It recently went open source and is available here: https://github.com/ThisNetWorks/iVidCapPro
     
  25. pha

    pha

    Joined:
    Oct 23, 2012
    Posts:
    16
    I cannot record the game play animation, and the only thing that get record is the player transform.
     
  26. anilo

    anilo

    Joined:
    Feb 7, 2013
    Posts:
    19
    How come the video that gets recorded is upside down?
     
  27. ventrap

    ventrap

    Unity Technologies

    Joined:
    May 30, 2017
    Posts:
    4
    Hi Anilo,
    Are you on Mac by any chance (or bad luck) ? If so can you try switching from "Camera" to "Screen/game view" and see if it renders with the correct orientation ? Let me know how it works for you.